I thought it could be quite interesting to talk about my
third year final project. For those of you who don’t know much about final year
projects at university, I will try to explain a brief overview of what it is.
This is consists of 4 units, 2 of those units are dedicated
to the final year project, so it’s quite import that I chose something I enjoy
doing, something I don’t know much about and finally something which would be a
good topic for discussion. I personally chose something that I didn’t really
know too much about because I knew I would be spending such a huge amount of
time on the project. Already at this stage of the project, I know how to do
everything and the research has been done for me to confidently complete the
task.
It’s very strange in the field of computer animation. To the
average person if they watch some of the animations it’s difficult to
understand how something is done. What I mean by this is I could create a wall
the breaks while being hit in about 2 minutes inside 3ds max. It can look
amazingly realistic and it takes no effort. To the average user, it looks
really complex. Yet if someone made a dynamic rig of a character which would
take so much more effort it wouldn’t portray to the audience. This means for
your final thesis you could technically choose something which might be
visually amazing. But you would be much better of creating something more
technical and original that using pre-set techniques and scripts.
The topic I have chosen is geometry and material morphing. I’m
creating a dynamic rig in which I can showcase coherently geometry and material
morphing. The main character will be an ostrich, reason being is it’s an animal
that beforehand I had no trivia or knowledge about the animal, this allowed me
to have a fresh start and research into an animal which has a very different locomotion
and structure to what I’m usually used to. Furthermore I can showcase the morphing
rig using the face of the ostrich. Without going into too much detail, the rig
will show when a character morphs into key poses, wrinkles will appear on the
face of the ostrich.
So my project is very technical, yet I’m still hoping to
create something that should be visually entertaining too. For people who want to
know more about my project, I’m currently writing up my 70+ page thesis on it. Plus
I will be making a public post on my own blog when it’s finally complete.
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